
- #Autodesk flame vs smoke pro#
- #Autodesk flame vs smoke software#
- #Autodesk flame vs smoke trial#
- #Autodesk flame vs smoke series#
- #Autodesk flame vs smoke download#
Is it a stable workhorse like MC6 for editing a feature?
#Autodesk flame vs smoke trial#
However, I have a few questions I hope Autodesk can answer before the trial in June. So Smoke 2013 may suit my needs beautifully. I don't want a temp fix for now with plugins and roundtrips through various softwares. I hope not to have to buy other I/O devices.
#Autodesk flame vs smoke software#
I've been holding off on upgrading, because what I choose will be an investment not only money wise in software and peripheral hardware, but time wise in learning.
#Autodesk flame vs smoke pro#
I was interested in CS6 for After Effects but read in reviews that Premiere Pro is a little unstable and buggy for a feature. Symphony 6, I was told by an Avid rep, is not as advanced at grading as Resolve is. I was interested in MC6 because it's a stable workhorse when editing vast amounts of footage as in a feature, and one can use their existing I/O hardware, but it doesn't stack up to Resolve for grading. I use another facility to output to HDCam SR, as it's not worth it to me to invest in the deck. I'm a freelance editor and colorist using FCP7 to edit, Plural Eyes to sync sound, Davinci Resolve Lite to grade, Motion 4, Compressor 3.5, DVD Studio Pro and Toast Titanium 11 with Photoshop Elements for burning bluray discs. I am expecting loads of questions when the Pre-Release Trial arrives so hopefully I'll be ready ) Please sign up for the Pre-Trial Release in June and test it for yourself. Smoke has a variety of output formats but since the software is still alpha, nothing has been confirmed yet. In terms of advanced grading and effects, you can achieve this through the connectFX node based compositor in the timeline. Remember that Smoke is an editor and not a dedicated grading solution so the workflow is different. In terms of colour grading, Smoke has the colour corrector and colour-warper which are certainly capable of grading. Smoke does not have support for automated syncing like Plural Eyes etc. If someone asked me to show it at NAB, I did :) You can edit in AVCHD natively in Smoke and performances are dependant on your hardware. Audio filters includes gain, noise gate, compression, EQ, reverb, Delay and audio time warping. You can treat video like audio in the timeline in a sense of adding dissolves for cross mixing and audio fade in and out. It has a mixing desk with track patching. Smoke does have a capable audio editing toolset that you would expect to find in an editor. BTW, you could also use the 2nd DVI head as a broadcast output to another monitor as well. Currently the alpha software only supports AJA Kona3G and AJA IOxt as broadcast monitoring solutions.
#Autodesk flame vs smoke download#
Smoke is an editor and I suggest you sign up and download the Pre-Release Trial in June and try it out for yourself as and editor. As for Smoke on Mac, currently there is only a Mac Currently the software shown at NAB was early alpha (no where near ready for release) so it is impossible to properly comment on performances and benchmarks on different hardware Please read the answer above regarding hardware performance. Please contact your local Autodesk rep for pricing etc. Please keep them coming in.Apologies for my delayed response but I am still in recovery from NAB 2012 and the big announcement but I will try answer where currently there is still the Linux products with their own separate pricing as turnkey solutions.
#Autodesk flame vs smoke series#
Remember, no matter what application you’re using to edit, if it exports an EDL, XML or AAF, you can conform it in Smoke.Ĭoming very soon… A new videos series giving a high level overview of Smoke for Final Cut Pro 7 editors presented by myself and Final Cut Pro Editor, Rick Young ( Thanks for all the feedback and comments. To my knowledge you should be able to look at the Avid AAF Conforming notes on the Autodesk Wiki that will tell you which features are supported when conforming from AAF.Īnd just so you’ll have them all in one place, here are links to my previous blogs showing conform in Smoke from Final Cut Pro 7 and Avid Media Composer. Please check the on-line Wiki database to see what is supported when conforming an Adobe Premiere Pro AAF in Autodesk Smoke. It is very simple and easy to export an AAF and conform it in Autodesk Smoke. The features shown are current to Autodesk Smoke 2012 and Adobe Premiere Pro CS5.5
